Cobra+Amplify is so, so good, Generosity can be clutch for healing or doubling up on Cobra. Stay savvy with Crescendo and Blood Chains and you’ll find you have a lot of options. You also might need to forego your book summons if your hand is packed with allies. The most consistent problem it runs into is actually board clog- opponents occasionally and annoyingly just decide not to kill the Cobras and Owls, which is actually great for you in the long run, but it does means you’ll need to be careful about your sequencing to make sure you can still fire off your battle tricks. In all seriousness, this is a Swing/Mill deck that is kind of a Four Book if you count Glow Finch…and you should. Never let it be said that I don’t work hard for you people. Virtually every music-referencing Ashes card is slotted here, and they actually all work together! We got lutes, flutes, and violins! We’re running all 3 copies of Crescendo! The guy on Rile the Meek is blowing a horn! Even AMPLIFY is a music reference if you believe hard enough. This deck is the coolest themed deck I’ve ever come up with and I’m gonna need you need to nerd out about that with me for a moment. Recommended First Five: Summon Three Eyed Owl, Summon Ruby Cobra, Summon Salamander Monk, Essence Druid, He’s here to sing songs and kick butts- and he’s all out of butts. The Bard uses melody and manipulation to drain the opponent’s deck and hit hard when it’s least expected. You have two primary options for your opener, noted above- some matchups want the Gates Thrown Open Swarm start, and some will have a harder time dealing with Double Knight. The Knights (Sonic and Battle Seer) are our major threats, giving us nasty targets for Chaos Gravity. Salamander Monk is here because we’re not running Nature, which makes little greenie essential for dealing with 1 Life units. Once their units are exhausted, False Demon gets to trigger in more advantageous ways. Light Bringer is a major piece, used to consistently reduce the amount of unexhausted units at your opponent’s disposal. This deck leverages both of Echo’s powers- Gravity Flux and Chaos Gravity- to find windows for attacks that wouldn’t otherwise be there. You know that moment in every Wuxia movie where some guy rushes in screaming and flailing to attack the noble Samurai hero, and the Samurai just calmly sidesteps him so that he careens into a wall or like a pile of pottery or something? That’s this deck. Recommended First Five: Summon Light Bringer, Summon Salamander Monk, Summon False Demon The Samurai is the master of the battlefield, ready to dance around the enemy and strike them when the time is right. So, without further ado, meet your new adventuring companions, ready to acccompany you into the wild depths of the Ashes dungeons… This really only matters if you’re running both at the same time at the same table, and if you run out of conjurations you can always just flip another conjuration face down to serve as a proxy. As before, some of these decks share conjurations, though never copies of their summon books.As will soon become obvious, these decks can’t be built at the same time as Adventuring Party 1 with a single collection, so you’ll need to pick one set or the other.Let’s make a few notes and then get to it. I can only test so much and the single-collection restriction means certain decks are absolutely missing cards they would normally run. Many of them have even gotten convincing wins over good players playing good decks, which was super encouraging! I definitely still make no promises as to the power levels of these decks. This set is a lot of fun and I have had a blast testing them. Seems to me there’s really only one thing to do- make some more decks! So! With Lulu and Orrick finally arriving for subscribers, it turns out that we all have a bunch of new physical cards to play with that we didn’t have access to last time around. This game is just such a pleasure to play. I think this is only partially because of the actual decks themselves- it’s mostly just that full constructed Ashes games are amazing and moving on from the Precon and Recon decks is like stepping into a new world. So many of you told me they helped you have a lot of fun, especially at local events and in the Team Covenant League. I was pretty jazzed by all the great responses to the first set of Adventuring Party decks.
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