THIS WEEK: We play from the start of Super Mario RPG through until we get the second star. It's a jam packed, ridiculous episode of podcasting. Eggman take Donkey Kong's name when he got him pregnant? We pitch 90s edgelord variants of the Super Mario RPG opening there's much talk of MRPEG we discuss Mario's living situation and hookup relationship with Princess "Peach" Toadstool the Bowser / King Koopa Switcheroo John drops the best joke in the history of podcasting we ruminate on the Lumpy Space Princessness of Mallow, as well as the proper pronunciation of Mallow and MUCH MUCH MORE. So make sure your children are tucked into bed before diving into this week's particularly risqué pod. Bowser grew up on Yoshis Island, raised by Kamek, a Magikoopa who would soon become his royal adviser. May your reign continue unabated.Hey! Just a heads up, this is a SUPER NSFW EPISODE. Bowser, also known as King Koopa, is the overall main antagonist of the Super Mario series, and is the king of the Mushroom Kingdoms badlands. Happy 20th, Super Mario RPG: Legend of the Seven Stars. The game endures, and while many of the key creators that worked on it are still working on the Paper Mario and Mario & Luigi games, their debut remains un-bested by those follow ups. And Yoko Shimomura’s soundtrack? Right up there with her best work in Street Fighter 2 and Parasite Eve, but also of a piece with Koji Kondo’s immortal Mario themes. Mallow and Geno, the martini-swilling Valentina and her swole bird henchman, the endearingly indulgent members of Bowser’s displaced Koopa Troop everyone you meet in the game is completely defined and impossible to forget. For me, the bulbous, almost Play-Doh-esque characters in their little pre-rendered diorama world feels just right. So its structure remain and spirit remain sound on its 20th anniversary, but Super Mario RPG’s real ongoing success is that, for the right player, it’s just so damn easy to love. Rather than drown the player in fight after fight, or repeating funny story beats until they lose their impact like in Thousand Year Door’s wrestling sidestory, Seven Stars never overstays its welcome. The whole game takes just 20 or so hours to play through as opposed to nearly double that in most Paper Mario outings. Mallow’s journey to find his parents doesn’t come 30 hours after it’s introduced, giving you time to lose investment. Never lingering too long on any dungeon or episode, Super Mario RPG’s laid out with maximum narrative economy and maximum character expression. One second you’re fighting a man-sized dagger named Mack the Knife outside Princess Toadstool’s castle and just a few minutes later you’re following a possessed wooden doll into the jungle to fight a crazy-eyed living bow. That brisk pace keeps Super Mario RPG’s lovely adventure moving as well. Super Mario RPG keeps its battles cooking while also feeling just mechanically complex enough to satiate a veteran role-playing game fan. The audience participation aspect of fights in Paper Mario: The Thousand Year Door are delightful, but having to sit through five full minutes of back and forth to kill just three basic goombas using just two characters dulls any humor and excitement there might be. All but the easiest fights in Paper Mario and Mario & Luigi drag on for ages as they’re both naturally slower paced and overemphasize the active battles (do the Mario brothers’ jump attacks really seem cooler if there are 50 jumps in a row?). The limited character selection in later games loses that pleasurable range, but that’s only half the problem. It’s hilarious seeing Toadstool wollop a goomba with an umbrella, then turn for a victory pose alongside Bowser and Mario. Shifting between its five characters, all of them feel useful and specific. Bowser’s pet chain chomp will start chewing up that thieving purple alligator Croco the moment it hits him in his jaunty hat. Mallow’s Froggy Stick needs an extra button press precisely when he brings it down on some creepy shark pirate’s face. Every weapon for each character requires you to time your button presses to get the maximum damage. The signature active turn-based combat started here and it was arguably perfect out the gate. That’s not to indict the action in either of its successor series, but Super Mario RPG’s battle system is a perfect blend of visual humor, speed, and variety. à partir de 12 Février sera disponible Super Mario 3D World + Bowser Fury, jeu qui combine le port Nintendo Switch du titre sorti à lorigine sur Wii U, avec une nouvelle section appelée Bowsers Fury. Super Mario RPG succeeded thanks to its inherent novelty-a role-playing game born out of the spare but iconic action of the platformers-but also its laser focus on a great story and great battles. So too is the perpetual need for a gimmick in each new entry the perspective flipping of Super Paper Mario, the mapping of each brother to a specific button in Mario & Luigi: Partners in Time, or the sometimes tedious adhesive collection in Sticker Star.
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